![]() As the town gets larger and evolves into a metropolis, you can always just bulldoze the intercity power lines and leave the power source behind. Every building has a slight radius upon which they are electrified, thus establishing the "underground wires" concept proposed above. When you start off a new town, you need overhead wiring because it is just town and no one wants to live near an overbearing power plant. In Cities: Skylines, this is no different. Since massive cities aren't ploppable and they grow over time just like any normal city, I'm pretty sure that in the olden days they had such overhead wiring. That's probably because there is a substation outside Disney World that gets its power from a far away power plant via overhead wires. Okay, so i know that is not a proper code, and in fact doesn't do anything, but the principle is there. If (A1+A2+C1+C2+C3+C4+C5 all buildings have powerĪ1+A2+C2+C3>medium 60 is over the limit so Sum the buildings in order until it goes over the capacity and set the P of the last and remaining building(s) to 0 PA1 is power for building A1 and PA2 is for A2 and so on. ![]() Sum the power consumption of the buildings connected to that line and limit the power output of the lines. If building A consumes 10 kWh and building B 20 kWh the line that they are connected to must have capacity over 30kWh. Well seriously, it is kind of like capacity on roads, except much more simply. ![]()
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